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"EVE Online" - The world outside of the galaxy ...

Posted On : Sep-14-2010 | seen (508) times | Article Word Count : 1611 |

"EVE Online" - The world outside of the galaxy ...
Genre: MMORPG
Multiplayer: Internet
Developer: CCP
Publisher: CCP
Publisher in Russia: Netvill
Status: on official sale since May, 2003.
Official game site: eve-online.com
Minimum requirements: CPU 450 MHz, 256 Mb, 32 Mb Video
Recommended requirements: CPU 1 GHz, 256 Mb, 64 Mb Video
Internet connection: 128kb / s
Traffic: 2 - 4 MB


At this time there is a fairly large number of online games with different themes. Many of them have a problem PK-killers, and security zones in which "honest" players spend their time. There is also the problem of the limit of players on one server. Project EVE: The Second Genesis is a new generation MMORPG, and has a bright unusual world - the world of outer space and distant planets. In its creation, the developers of the company SSR not only created a new and interesting universe, but seriously come to the technical part.
"They have no equal, they have begun a new campaign, with fire and sword, paving his way among the stars in the world, which they called New Eden. For them it is - the promised land. They need to restore the balance of forces in order to survive. Usually Good fights evil, but in the troubled times of despair Evil can only withstand another evil ... "
"EVE Online" - the world's largest virtual universe and the fastest growing massively multiplayer online role-playing game (MMORPG). Pirates of the trade, flexible economic system, a variety of missions, conflicting interests of corporations - that's what little can be said about the game, although it was established that played it, but did not talk about it.
Arriving via the natural portal to the alien stars, people have not been able to determine where they are. System without thinking twice named New Eden. As it should be, mankind began to spread to nearby stars.
But suddenly the gates shut, and the new systems were isolated from the old "Earth." After thousands of years of chaos a few human empire finally came to their senses. Scale war with each other they do not lead, knowing full well what it might end. Peace in the galaxy of Eve is fragile, but it is still the world.
According to legend, friends try to five human races: Amarr Empire, the Federation Gallent, Caldari State, Minmatar Republic and Jovian Empire. Enigmatic Jovian in the game yet - they will add the following additions.
From the space station in orbit of the moon of the third planet unknown system appears mining ship. He gets up from the buildings, some heels, quickly gaining speed, and its spatial engines more forward it to the gates leading to an unprotected system. The ship carries a jump and immediately after entering the system includes amplifiers shield. Another leap through space to the field of the asteroid, rich in ore and foul. The ship is sent to a small cliff and runs several ...
... Come alive probes. Behind spotted enemy ships! He quickly taking aim at them, giving the shells a command to return to the ship. Two ... three ... Four bandits fast approaching. He aims at one and firing missiles from both towers. He quickly picks up the shells into the bay. Another missile salvo at the second pirate ...


"EVE Online" - The world outside of the galaxy ...



Characters and opportunities
In the game there are 5 races (Amarr, Calldari, Minmatar, Gallente, and Jove) of them are playable 4, because of Jove's idea to be present in the game as the elusive and covert race. However, in the process we are given the opportunity wagering and for it (control the ships owned by Jove). Each of the races will be on 5 types of ships and about 100 varieties. All races have their own view, presented as a 3D-character, which, however, will only appear in conversations with trade and other situations. In most cases, we see a model ship with its distinctive features. The peculiar wood skills each race offers a truly wide range of possibilities. The fact that the development of all abilities will take about three years, real-time interpretation of the serious study of the tree of skills.
In each race has its own distinctive abilities that will develop with the help of "training packages", and the time to learn and the cost will vary from a couple of hours to several days. By activating this package a player may leave the game and do their own pressing affairs, knowing that when he returned a couple of days, he will have a character who has learned a new skill. Time in EVE does not stop - it's like one common dimension, there is no such time-stopping, as in most MMORPG. That is, leaving the game, the character remains a part thereof, that is true, can lead to death, regardless of your presence. At first glance, this approach does not provide bright prospects for the development of the hero. However, developers should consider protected bases around the planets of Empires, where you can leave the ship and equipment (for nth charge) at the time of exit from the game. Or you can hide the ship in the asteroid belt unknown or distant planetary system, and rely on luck.
Character classes as such in the game will not be, it all depends on you and chosen direction of development of your skills. That is, if you, for example, are going to do "extraction of minerals", then the relevant skills will be present to improve interaction with the hardware installed on your vehicle. Each of the empires have their own abilities - they will only have to choose, creating, thus, almost unique character.
In addition to skills, there are implants that can increase the degree of opportunities for your character. However, in death they vanish in contrast to the skills that you can "save" created for a certain amount of his clone. That is, if the death of a character gives you a standard clone or the one who "you" have created. All ships can be insured in case of "collapse". They filled in cash. The death of character comes in, if after the destruction of your opponent's ships can destroy a rescue capsule. In addition to all the above, there are forbidden "boosters" who, as a kind of drug, accelerates learning. As a result, we can safely say that we really give the freedom of choice in the creation of a "hero".

World of EVE has 5000 systems, which are the five nations (empires). Each of the empires, there are safety zones, which are patrolled by ships or fleets. In the central zones of Empires abide by the highest security status and the smallest chance of militant confrontations. The converse is also true. In addition, there is zero security zone, where there are no laws and patrols. However, the higher you climb into the empire, the less you have a chance to earn big money, but the lower the district safety (especially the zero zone), the more resources and opportunities. Tarn way we involuntarily forced to move away from peaceful life and to wage war for resources and the possession of territories, which will open a sort of "tunnellers" - people who chose the path of peace studies EVE.
If you are going to become a "mercenary", then when waging war against one of the empires you have lowered status in the other - is increased, which gives access to more highly protected zones and specific data. For example, information about the perpetrator will be available to all, but the numeric equivalent of awards for one or another pirate, will be available only "bounty hunter". Each newly entered into the world of EVE enters the protected zone, where is a kind of training. To you puts a mentor (computer manager), which gives the mission, growing in complexity from time to time. Once you have some accumulation of capital, you're free to do whatever your heart desires. However, we should not forget about his status, which, however, you can restore the payment of fines, leading after becoming a way of life, or work out on the forced assignments, for example cleaning of former battlefields from the debris (shipwrecks). Also on your status will depend on the fact what implants coupled with training packages you might be available.

P.S. Summing up, we should say that the battle in EVE would not be greatly complicated by the administration, we do not have to buy their own expensive joysticks and the like devays: you need only mouse and keyboard. But a huge choice of tactics, weapons, skills, and battle ships make the most intense. We can equip your ship all sorts of "shields, missiles and energy weapons, unmanned spacecraft (drones), which will create many problems for your opponent. Above all, will be able to use the so-called "hacking", resulting in a switch, protective systems of the enemy, drones, or to obey stop enemy missiles will fly in another direction. There is also no small opportunity to get rich after the destruction of another ship: you can pick up the goods and some equipment that was installed on the means of transportation in addition. Thus, developers are given the opportunity and pirate factions to engage in their craft.

In general, in a nutshell, we get a game without restrictions, but with rules that can transcend, united against all empires, with their navies, databases and systems. If you live in a spirit of adventure and cosmic wanderer, the EVE: The Second Genesis is waiting for their heroes.


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