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Miqo'te, Roegadyn, Lalafell, Hyur, Elezen - familiar words

Posted On : Sep-18-2010 | seen (884) times | Article Word Count : 1292 |

This is not a line from a spell to summon demons, no - just a list of names of races of the world Final Fantasy XIV.
However, sound unusual? Sami race as unusual as their titles. As in any RPG with character creation, we should choose a race:

Miqo'te - Neko-race girls (with cat ears and tails). Why girls - described in a long and lengthy history with wars, disasters and other calamities, which I lead here not see the point. Race is not abundant and prefers a secluded life, keeping apart from the rest
Roegadyn - race of green-husky, and we're not talking to the Orochi blood. Just Roegadyn this seaside residents, and excellent sailors, so that probably affected the proximity to the marine element.
Lalafell - numerous race undersized tolstyachkov. No, it's not elves and dwarves ... and not even hobbits, it Lalafell - nimble, cunning and neobdelennye intelligence. Among them are very strong family ties and they rarely admit that someone from the outside world into his inner circle, which, incidentally, does not prevent them peacefully coexist with other races.





Final Fantasy XIV. First look at the game.



Hyur - this race is most similar to most ordinary people. In the world of Final Fantasy Hyur are the driving force in the cultural and technological development.
Elezen - race, representatives of which have tall and slender figure. They have long arms and legs, and ears are similar to elven. Elezen first appeared in Eorzea, like all "first-born" are confident in their own divine origin.

The maximum term of race, should we decide just what will be our hero, choosing from four disciplines: War, Magic, Land, Hand. Choosing one or another discipline, we provide a list of specific classes of this discipline. If the War and Magic all more or less clear, you probably have many a question that is for Land and Hand. Land is a collective profession, gathering a variety of resources, and Hand is a professional craft directly from these resources. They are allocated on a par with seemingly basic classes of no coincidence, and due to this unique system of character development in Final Fantasy XIV. The very same choice of who to start the game - a magician, a gladiator or a miner, in fact it identifies only with what weapons we will in the world. More information about why it was done so I will talk about below. Bring here the names of all classes and describe their ability to me seems odd, since the release of their number and composition will be slightly different, and how - is not yet known.



Once we define the class, developers are kindly requested to choose the phase of the moon (to 12 to date) and a number from 1 to 31 (respectively, the number of days). Choosing one or another part of the moon corresponds to a particular deity, each deity is associated with a particular element, of which at FFXIV 6 - fire, water, air, earth, ice and lightning. In the PTA, the system was not disclosed. It is known that, under the patronage of a god, we will get some bonuses to the element of this god, and what influences the choice of the day and does not understand yet.

Just let me note that the character name here always consists of two words - first name, last name.

The system flow of a character or a fantasy of the Japanese in order.

As I mentioned in an earlier article, the Japanese games have always featured the unusual, and are in principle already established elements such as character development and the class system, they are a space for the creation. So otrinte stereotypes imposed by the West and get ready for something truly new.

Japanese themselves their system are proud to call - Armoury System. In character, there are two types of experience - physical and weapons, the first responsible for the overall development of character, and the second - for the possession of a specific type of weapon. Getting a physical level, we distribute points between fully accustomed strength, agility, etc. and between the protection of a certain type of elements. Receiving level in the possession of weapons, we have skills class, for whom these weapons, as it stipulates that there is a gladiator sword, spear, etc. Lancer. What is the beauty of this system, and unlike the Ragnarka, where the same experience was divided between professional and private, you ask? Yes, in that you can always take up arms in another class and be able to pump the ability of the class, whose weapons you have in your hands while keeping all pumped early skills from other classes. That is, in fact - quite mad multiklassovaya system, unfortunately the end of all of its subtleties did not know ... all the same PTA, but that's already there now seems terribly interesting.


That is what we have: pump characteristics, development levels, and this is not WoW, where some high-level properties of matter more than we swung for all levels. No, it is given by 6 points to level, and their proper distribution is very important. And plus to this - a wild multiklasovost where the pump can be absolutely all skills, there are no restrictions. In any case, make a reservation, many familiar with the system in EvE and know that there is to pump all the skills to the maximum possible too ... that's just it will take 18 years. Then about the same and uber players swung all that one can not we just meet. Fans IMO probably already imagine what scope for bildostroiteley give developers. This probably is not in a MMO is not met.

I think some have already guessed that with a collective and krafterskimi professions situation is exactly the same, but it is such a big part of the game, what about it I'll tell apart shortly.

The very same experience is pretty standard. We kill monsters - get the experience and expertise on the weapons, which kill him. Want to note that for quests give a reward only for money or things, experience is the same only with killing monsters. The system of quests in the game, too, quite unusual. In the guild we issue cards - guildleves, giving the right start in a particular location of a given task. Upon completion of the job these cards must pass to get new ones. The number of cards that can be a player at the same time is limited. Start a quest in a certain location may be going up to the crystal Aetheryte. There, we propose to choose the complexity of the quest. The higher the complexity, the greater the reward. All of these quests are performed at the time. That is, activating the quest, you have a timer with the time for which we must fulfill. To deliver quests do not. In the story, this activation process in quest of the crystal means that the gods, or someone else, began to look after you and ensure you do a quest or not. As soon as the job quest is done, next to you will light pole, going up to which you can get a reward. Quests themselves are divided into subgroups - Attack, Civilians and Specials. With fighting all clear, peaceful calculated on collecting resources and Crafter. Special Quest (factionleves) can only be obtained by dialing 100 faction credits. For every normal quest we are given from 1 to 7 faction credits, but no more than 8 per day.

In fact, it only sounds so difficult to understand in this whole system of the experienced players IMO will have no difficulty.

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