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Review: God of War III

Posted On : Oct-19-2010 | seen (569) times | Article Word Count : 1773 |

God of War III sets a new standard. It set a new standard for visual presentation, it sets a new standard for sound and music, and it sets a new standard for action games of all formats. This game is so damned conducted on absolutely every point, that all the competition paled in comparison. Even the former played in the series pale.
Santa Monica Studio does by no means something new to achieve this, but they've perfected the game as to the degree that the final product will be one without exaggeration be called a pure dream to play.
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* Read also: Kratos blew himself up in Bergen

Solid

You do not need to do more than to be witnessing the opening sequence to understand the extent this game is going to have. Huge titanium climber up to Olympus, and the head is Kratos, the most unsympathetic and disgusting "hero" game the world has ever seen. A person so completely devoid of conscience that he is happy to tear down everything and everyone around them completely without concern for consequences. He is a person who would tear down the whole world to get his revenge, and that's exactly what he is now about to do. He is on the way to kill the last of the ancient Greek gods, and it will be an inferno game industry has never seen before.

Through cutting current proportions climber and spring Kratos over Gaia, the Titan might as well be called Mother Earth. As Gaia climber up the Olympus, you can see how you continually rising more and more meters. You can see how the body is in motion. A spring-time you come, another climber you, and you're constantly in battle. Where ever you throw my eyes see something new that rewrites the rule book of what a beautiful game is.

Do not worry about the split ping requests that stands in the way yours, it is the big monster is God of War III's major highlights. We have seen this before, of course, but not this way. God of War III, when all new heights, both because it is mental ill beautiful, but because the proportions are of another world. The first major battle in God of War III is a game you going to remember. It's going to burn out fast so thoroughly that you will never forget it. It's not because the game itself technically do anything new - just what comes later in the game - it is because it is presented in such a crazy way that the leaving out a very lasting impression.
Indeed, it is so delicious in action.
Indeed, it is so delicious in action.

Music, sound, design, graphics and set design are so complex unison that everything is mixed together to a single, overwhelming impression you get sucked into full force.
A monster

It finnest no comparison. God of War III is the best action game I've ever played. It is a game that takes all elements of all games in the genre, and perfects them. It is a game that at first eye roll looks quite completely typical, but that after minutes, hours, or what you now need to really come into the control lane, turns out to be the action game, there is a screwdriver is to turn into a screw. It finnest no alternative. Shall I turn into the star-shaped screw, do I need a star-shaped screwdriver, and it is the only one that will work.

In the same way: If you play only one action game in your life, your only option God of War III.

Is it without error? Without a scratch? No, it's not. Two or three times during the course of about ten hours the camera has done a stupid thing. Like many times I've experienced having to start over again since the game is not doing a very optimal job of showing me where I would jump to avoid certain death. Overall, four to six times I've experienced something that has annoyed me. In the course of ten hours.

It is impressive.
Grumpy.
Grumpy.

All situations where you as a player would be frustrated, annoyed, or maybe even pissed off, is not because the game does something wrong. The game gives you exactly the tools you need, and it's your abilities that determines the rest. You get a total of four different weapons in the game, and you get items to solve different problems here and there. You get exactly what you need to cope with all the enemies who would bruised the back of your one-metal pipes.

You will sure to be pissed. Resistance is overwhelming, and it is brutal. You will be so thoroughly that the bank will seek up to accept when the game offers to turn down the difficulty. Do you have something in common with me, you will n?lande accept, only to regret it in the next second, and start again the game from a former storage. It is not possible to turn down the difficulty in God of War III. Although the choice comes to you it is not an option. You have nothing to prove, and your tools to do just that is a very pissed Greek, and an endless array of mythological monster.
Finely-tuned mechanics

Technically makes Kratos exactly the same as before, in exactly the same way. Regardless of what weapon he uses, he has one in each hand. All weapons hanging onto his body via chains, and he tosses them around with raw power. All weapons are very similar, and they behave almost the same way, but they have enough differences that all are important tools.

Kratos attacking enemies as he has always done, and everything he does, he makes through a few attacks that are easy to perform. Instead of clicking into an endless series of combinations of buttons, which can easily be difficult to keep control in the long run, it's about knowing when to do what.


The genius of such a system is that the player is never excluded. You will never find a weapon you do not understand or are not comfortable with, and therefore never use. All weapons in the game works almost the same way, and you are always explained what no good against what. You learn what to use in a given situation, and the whole is so saumlaust and floating that it almost automatically. The biggest difference between the weapons is really what the special attacks they conduct. One weapon is earth to tremble, while another will pick up a sp?kjelsesbeist to attack the enemy. By combining the use of these, and by learning what the different weapons are able to do, you will be a monster in every single match.

The combat system is so easy to understand, that nobody will have problem to come into the game. The big challenge comes through what you want to do when you meet more and more and more enemies. A big help right here that the majority may not want to think about is your camera. It does an excellent job to always show you what you need. Are there enemies in the vicinity pull it back enough to get a good overview. Are there many enemies on the screen will display the entire battle area, and if you are fighting only one enemy, which may be quite large, the camera will move closer so that you have full control over what exactly the enemy does.
Grotesquely to the speculative

Once you've knocked an enemy well enough, of course, the famous and beloved avsluttingsangrepa give you a good chance to do this in such a bloody and macabre manner possible. New this time is that the icons that show what buttons to press to come through the attack no longer is in the middle of the screen. No, they are placed at the outer edge of the screen in the same direction as they are placed on the controller. Introduction Preview this might be a bit unusual, and you will surely miss one and another time. It turns out very quickly, however, is that there is now much easier to keep eyes on what is actually happening on the screen, instead of thinking of what button to press in, and where it is located on the controller. You sign what direction button is in, and it's really all the information you need.


As usual these avsluttingsangrepa sliding very quickly into the grotesque. It will very much for that I will know discomfort of graphic violence, but when Kratos pull the nails of an enormous creature of God of War III, I must admit that I lament me.

God of War III breaks new boundaries in a very violent and bloody ways. There are so many bestial executions in this game that it is difficult to keep the laughter inside. Kratos pop-up belly of a centaur and let innvolane run over the ground. He uses a Cyclops as an improvised mech-robot, before he ends his days at the beast to rip out the eyes apple.

This is only small and "weak" style pieces. The game offers brutal violence in a scale never before seen in a game. The incredible graphics, the tough, dark, symphonic music, and very effective camera angles work to the fullest to serve you in an image so speculative and vulgar format that one must simply applaud the effort. It's some shots people behind this game.
Conclusion

I feel sorry for you who read this just now and still not have experienced the joy it is to play God of War III. This is the definitive action game. Of course I know that it does not actually do anything new. The game only packages the old elements of the second game, Staples is fixed on the body of a fight, and tells you that this is fat. The sustainability old things in new packaging.


But you know what? Packing tel. Another thing that counts is that when a continuous develop something over several years, it will be better. God of War III is the result of years of work of many developers from many different countries, in many different companies, which have created many different games. This is a game that stands on the shoulders of giants, and stretching a bit more.

The great variety of Kratos and other jyplingar who like to stand on the shoulders, is that Kratos on the brutal, graphic and very bloody show tear down giants one after another, until he is the only remaining original. Until Kratos is all you remember, know, and will acknowledge you.

Kratos might be an asshole, but he is the most irresistible asshole in the world.

Article Source : http://www.articleseen.com/Article_Review: God of War III_38417.aspx

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Category : Arts and Entertainment : Arts and Entertainment

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